Update in progress, will be back soon!
... was in 1996 via Unreal and the first Unreal Editor. Fascinated, I began teaching myself how to use it and dedicated more and more time to my new hobby. Later I joined several modding groups, published levels and ultimately won the second Make Something Unreal Contest. This provided an opportunity to work with Epic Games, on the very franchise that sparked my passion for the digital arts.
Today I do specialize in the design, decoration, illumination, and optimization of levels. More than two decades later it's still my favorite hobby and not merely a career. Working with fellow video games enthusiasts, who understand and share this passion, this is what I truly want to do!
I do like to explore things I'm unfamiliar with, especially when there's some creative aspect involved. A great way to gain new perspectives, to perhaps discover skills otherwise ignored/overlooked and to further improve as an artist. But mostly just lots of fun.
|Date of birth||November 18th, 1980|
|Occupation||Level Artist / Lighting Artist / Level Designer|
|2003 - 2007||Economics studies @ TU Chemnitz, Germany|
|1987-2000||Abitur (high-school diploma) @ Gymnasium Einsiedel, Germany|
|English||able to communicate fluently|
|French||very basic knowledge|
|Highly experienced in all Unreal Engines, 20+ years of work experience|
|Very Experienced in Unreal Engine 4|
|Very experienced in Autodesk Maya|
|Experienced in Autodesk 3ds Max and Blender|
|Experienced in Autodesk Mudbox|
|Experienced in CryEngine, Unity, Source Engine, SpeedTree, Lumberyard, Scaleform|
|Experienced in Adobe Photoshop, Adobe Illustrator, Filterforge, Crazybump, NDo2, NJob and others|
|Experienced in 3D terrain creation software such as Terragen, TerreSculptor, L3DT and WorldMachine|
|Experienced Outlook, Word, Excel, PowerPoint, and others|
|Experienced working with software for bug-tracking|
|Experienced in development software for Sony and Microsoft consoles|
|Experienced in video and audio editing software|
|Excellent team player with strong communication skills|
|Ability to create & follow design rules, to finish and polish work|
|Ability to quickly and independently familiarize with new software and techniques|
|Ability to understand gameplay elements necessary to create enjoyable and fun to play levels|
|Ability to guide and train junior artist/internship students|
|Creating levels from scratch, based on existing architecture, own ideas, concept art and according to art direction|
|Creating levels with both compelling gameplay and visuals, for multiplayer as well as singleplayer games|
|Creating own assets and textures for levels, experienced in both low and high poly modeling|
|Creating lighting setups, guides, and documentation for many different environments|
|August 2014 - January 2017||
|December 2007 - September 2010||
|June 2004 - September 2004||
|2016 - today||Primarily working with Unreal Engine 4|
|2008 - 2016||Various levels for Unreal Development Kit / Unreal Tournament 3, working with CryEngine, Unity, Borderlands Editor and others|
|2007 - 2008||Level Designer / Level Artist / Environment Artist / Texture Artist / QA for Community Bonus Pack (CBP3)|
|2005 - 2006||Level Designer / Level Artist / Environment Artist / Texture Artist / QA for Community Bonus Pack (CBP2)|
|2004 - 2007||Various multiplayer levels for Unreal Tournament 2004 / modding work|
|2003 - 2004||Level Designer / Level Artist / Environment Artist / Texture Artist / QA for Community Bonus Pack (CBP1)|
|2002 - 2004||Various multiplayer levels for Unreal Tournament 2003 / modding work|
|1999 - 2002||Various multiplayer levels for Unreal Tournament / modding work|
|1996 - 1999||First level design attempts with the release of Unreal©|
|Fairytale Fights winner at 2010 Dutch Game Awards for "Best Visual and Best Audio Design"|
|Make Something Unreal Contest :|
|Phase 3: DM-CBP2-Drakonis won 4th place in "Best Level Using Custom Content"|
|Phase 2: DM-CBP-Arkanos won 1st place "Best Level Using Custom Content" and Honorable Mention in "Best Level"|
|Phase 1: DM-Tree-of-Ages was Honorable Mention in both "Best Level Using Custom Content" and "Best Level" categories|
|Community Bonus Packs for UT2003, UT2004 and UT3 were officially featured & in-game advertised by Epic Games|
|Received multiple awards from the most well-known review sites such as NaliCity, Insite, Mapraider, and others|
|Received several "CliffyB Ownage" awards for my UT2004 levels from former Epic Games Design Director Cliff Bleszinski|
|December 2013 - April 2018||
|2001 - 2002||Military service in Regensburg, Germany|
|Experience in creating promotional material and advertisement graphics|
Like what you've seen here and want to get in touch? Just send me a message and we shall talk!
As a service provider, we are responsible for our own content on these pages according to the general laws according to § 7 Abs.1 TMG. According to §§ 8 to 10 TMG, however, we as service providers are not obliged to monitor transmitted or stored third-party information or to investigate circumstances which indicate an illegal activity. Obligations to remove or block the use of information according to general laws remain unaffected. Liability in this respect, however, is only possible from the time of knowledge of a concrete infringement. If we become aware of any such infringements, we will immediately remove such content.
Our website contains links to external websites of third parties on whose content we have no influence. Therefore, we can not assume any liability for these third-party contents. The respective provider or operator of the pages is always responsible for the content of the linked pages. The linked pages were checked for possible legal violations at the time of the linking. Illegal contents were not recognizable at the time of linking. However, a permanent control of the content of the linked pages is not reasonable without concrete indications of an infringement. If we become aware of legal violations, we will immediately remove such links.
The content and works created by the site operators on these pages are subject to German copyright law. The copying, processing, distribution and any kind of exploitation outside the limits of copyright require the written consent of the respective author or creator. Downloads and copies of this page are only permitted for private, non-commercial use. Insofar as the content on this site has not been created by the operator, the copyrights of third parties are respected. In particular contents of third parties are marked as such. If you are nevertheless aware of a copyright infringement, we ask for a corresponding note. If we become aware of legal violations, we will immediately remove such content.
Content & Design : www.marco-fritzsche.com
Website Template : HTML5UP
We would like to point out that data transmission on the Internet (for example, when communicating via e-mail) can have security gaps. A complete protection of the data before access by third parties is not possible.
If you send us inquiries by means of a contact form, your information from the inquiry form, including the contact details given there, will be stored by us for the purpose of processing the inquiry and for the case of additional questions. We do not pass on this data without your consent.